DOOM, Modding, and Walking Simulators
Today I share a few things I’ve been thinking about recently. Let me take you through a brief summary of early DOOM modding history, and then tell you my stance on Walking Simulators.
![]() |
Today I share a few things I’ve been thinking about recently. Let me take you through a brief summary of early DOOM modding history, and then tell you my stance on Walking Simulators.
There are 2 Comments to "DOOM, Modding, and Walking Simulators"
Did you make the little Monkey Island dialogue by hand or is there some kind of online (or offline) generator for that? That was pretty neat.
I actually changed the game itself using several tools, a resource packer/unpacker, a script decompiler, and a script compiler.