Got snowed in Saturday night. Decided to check if I could actually stream a few games despite my crappy machine & slow internet. Turns out, I can! Check out the archived version:
Games in this stream: Dangerous Dave in the Haunted Mansion, Alley Cat (PCjr), Build engine tech demo, Ukrainian hack of Captain Comic, Perestroika, Choose an Enemy, Wolfenstein 3D, and Alone in the Dark.
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Here’s an interactive demo of Full Throttle (Lucasarts, 1995). This huge (over 170 megabytes) demo was obviously meant for coverdisks, and despite its size is rather short. It’s just a few interactive sequences sandwiched between two in-engine trailers for the game. Most interesting thing is the narration that was recorded specifically for this demo, and is absent in the final game.
Creative Music System (later repackaged as “Game Blaster”) was Creative Labs’ first attempt at entering the IBM PC sound device market. While it offered interesting features for the time, such as stereo sound, its not exactly impressive square-wave music synthesis and limited software support contributed to its failure, as AdLib was winning the customers over. Original CMS package included several floppy disks with animated demos & music. I have compiled all of them in this video. Enjoy.
Note that this recording was made using DosBox, and is slightly different from the real thing.
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Today I take a look at six games starring Skunny Hardnut, an attempt at creating a PC shareware mascot by a Belgian company Copysoft. Grab a sticky nut pudding & join Skunny on his adventures in the Middle East, the Moon, a forest, Ancient Rome, the Wild West, and an alleged case of copyright infringement.
Today I present to you time-lapses of background art from a Sierra On-Line classic The Colonel’s Bequest. Until the VGA era Sierra stored background art for their games in a vector format, which allows for it to be displayed step by step to essentially see how it was created by the artists. Please enjoy this gorgeous, dark, and detailed art set to the beautiful MT-32 music from the game.
Today I take a look at a classic Russian DOS game Ворона [Vorona\Crow] (ONP, 1992), a game that has colorful VGA graphics, humorous setting based on Russian folk tales, and terrible controls. Join me as I go through the game and share some of Russian folklore with you, as well as complete my personal 24 year long quest of finishing this game.
Check out this upbeat soundtrack from an obscure shareware title Fuzzy’s World of Miniature Space Golf (Pixel Painters Software, 1995). The game uses Loudness sound system, the same one used in Tyrian. Unfortunately no composer is credited.
Today I take a look at a shareware classic Hugo’s House of Horrors (Gray Design Associates, 1990). Chances are that if you had a computer in the early 90s, and access to a shareware collection, you’ve played this game. But was it actually any good? Let’s find out!
France is known for many things, but videogames were never really a part of them. Strange because France produces a lot of games, but especially so because back in the days of the PC boom of the 80s and 90s a lot of beautiful & genre breaking games came out of France. Alone in the Dark was one of them.
Developed by a small team in a company called Infogrames under the lead of Frédérick Raynal, a young programmer with a passion for 3D graphics and horror films, Alone in the Dark was a survival horror game released in 1992 for IBM PC compatibles. At the time there was nothing else quite like it. I remember seeing the intro for the first time and feeling rather uneasy as I saw a flat shaded polygonal 1920s car drive down a moody hand painted background of a sunset lit road towards an old mansion. Not only this graphical technique was unusual for the time, but the art itself communicated the feeling of dread. The entire introduction sequence is your character slowly making their way from the gate of the mansion to the attic while some possibly undead entity is watching.
Between user submissions and some more research, I found enough hidden games to make another video. Let’s take a look at more classic and not so classic games with easter eggs.
A rolling demos of DOS versions of Maniac Mansion (Lucasfilm Games, 1988/1989). All new custom dialogue & situation. Pretty funny stuff. Dialogue is identical in both versions.
Today I tear the shrink wrap off a 1991 Advanced Dungeons & Dragons action game collection. This collection included Heroes of the Lance (U.S. Gold/SSI, 1988), Dragons of Flame (U.S. Gold/SSI, 1989), and Hillsfar (Westwood Associates/SSI, 1989).
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