Game designer and CRPG fan Richard Goodness visits my virtual studio to proclaim his love for the Might and Magic series and convince you to start playing games that require mapping every square foot of their worlds. We also discuss sequels and spinoffs both for DOS and (gasp!) Windows. Join our party!
Presented here is the most beautiful AdLib Gold score for Dune (Cryo Interactive Entertainment/Virgin Games, 1992) by Stéphane Picq. One of the few that not only takes full advantage of AdLib Gold, but also of its Surround Module.
I must point out that I haven’t made these recordings, but stumbled upon them somewhere a long time ago. I merely took it upon myself to add MP3 tags and rename the songs in accordance to Dune: Spice Opera album. Big thanks to the original uploader.
Mortal Kombat games were ported to every home platform ever because people love brutally beating the crap out of each other. How good are the DOS conversions (mostly handled by Probe Entertainment)? Let’s find out!
Adventure continues! I’d free Prince Buffoon much faster if I didn’t get stuck on two super annoying levels of this wonderful game. I complain a lot. Sorry.
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Our adventure continues! Sit down and listen to me talk nonsense while two brave goblins make their way through the castle and an undersea world. I complain about the sunken ship level a bunch.
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Our adventure begins! Fingus and Winkle, two heroic goblins are sent on a quest to save Prince Buffoon from an evil creature. Here’s part one of me rambling over one of my favorite games from French developer Coktel Vision.
Francisco Gonzalez, the creator of A Golden Wake and a one man team behind Grundislav Games joins yours truly in a discussion of the short-lived Sierra Discovery Series. Join us as we (re)discover these edutainment titles. Expect a bit of Sierra game bashing.
Oh boy, more Russian DOS games!
Today it’s seven titles developed by Alexey Silaev and published by DOKA Company between 1992 and 1995. These games are Rally, The Mystery of the Surface, The Interceptor, Mick, BabyType, LinguaMatch and Black Zone.
Natalie “Resulka” Juhasz joins yours truly to discuss various adult games for DOS. Warning: Leisure Suit Larry is NOT the kind of game we’re talking about. This podcast is not safe for work, families or just about anyone. Enjoy.
Carlos Teixeira, a retro hardware & software enthusiast from Portugal joins yours truly in discussing history of IBM PC hardware. Loved and cherished devices are mentioned, as well as some lost and forgotten ones. Also an in-depth advice on building your own awesome DOS machine is given. Relax & listen.
Tempest 2000 is known for its techno soundtrack by Imagitec Design, Inc. in redbook audio format across a variety of platforms. However, the MS-DOS version has optional AdLib/Sound Blaster music that can be enabled in the configuration program. I’ve decided to make it available here. (I also would like to note that the DOS version also has MT-32 music, and that maybe someone with a real card could also make it available some day.)
Russian retro guru Dmitry Bachilo joins yours truly to discuss our (limited) experience with DOS multiplayer technologies & games. The kind of stories you’ll only hear from Russians. So grab yourself some vodka, caviar & a bear, relax & enjoy.
MadSpace is a Russian first person shooter developed by Maddox Games and published by Auric Vision in 1997.
The game has quite a few unique features including non-Euclidean geometry, 3D glasses support, speech recognition & multiplayer up to 16 players. Although the game was published in Russia as well as some other territories (in English), it was a commercial flop & physical copies are extremely rare.
This is a video of a four pre-recorded demos that are included with the demo version. The game has a high resolution support (640×400 only,) but even back in the day it would make it rather sluggish even on a nice Pentium. I couldn’t capture it in that mode without sacrificing the frame rate, so I settled on a standard VGA mode instead.
Original version got really screwed up by both my encoder & YouTube compression. This is an attempt to correct that. Now presented in proper aspect ratio:
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A full OPL2 soundtrack from the game Ween: The Prophecy (Coktel Vision, 1992) by Charles Callet. The game was released as just “The Prophecy” in America by Sierra On-Line in 1993.